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(Redirected from Bejeweled Live)
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Bejeweled 3
Developer(s)PopCap Games
Publisher(s)PopCap Games
Designer(s)Jason Kapalka
Brian Fiete
Josh Langley
Jeremy Bilas
Composer(s)Peter Hajba, Alexander Brandon, Allister Brimble (Nintendo DS)
SeriesBejeweled
Platform(s)Microsoft Windows
Mac OS X
PlayStation 3[1]
Xbox 360
Nintendo DS
iOS (known as Bejeweled Classic)
Android
Java ME
Windows Phone 7.x and 8
ReleaseDecember 7, 2010
Genre(s)Puzzle
Mode(s)Single-player

Bejeweled 3 is a tile-matchingpuzzle video game developed and published by PopCap Games. It is the fifth game of the Bejeweled series. The game was released as a download for Windows and Mac on December 7, 2010, later being ported to the PlayStation 3, Xbox 360, Xbox One and Xbox Series X/S through the backwards compatibility program, Nintendo DS, iOS, Android, Java ME, and Windows Phone. It features four new game modes, as well as the four standard ones from Bejeweled and Bejeweled 2.[2] The Xbox 360 version of the game was available through the EA Play subscription service alongside Bejeweled 2.

Gameplay[edit]

The core objective of Bejeweled 3 is similar to the previous installments in the series. Players swap any on-screen gem with an adjacent one to form chains of three or more gems of the same color. When this occurs the gems disappear and new randomly generated gems fall from above to fill up the empty space. If these falling gems land into another three-or-more pattern, a chain reaction known as a cascade is caused. Unlike earlier versions, players can now match other gems during a cascade.

The game features new sound effects and the ability to match more than one set of gems at one time (a feature that debuted in Bejeweled Blitz). Bejeweled 3 also has a badge system that functions as an achievement tracker and an additional set of goals for the player to complete.[3]

In most versions of Bejeweled 3, players can play eight different game modes, each with different objectives. Four of these game modes were new to the series and four are recurring gameplay types in the Bejeweled franchise.[2] The Java ME port of the game only has 4 modes, the 2 standard modes Classic and Lightning and the 2 secret modes Diamond Mine and Butterflies. The full ten modes of Bejeweled 3 are:

Standard modes[edit]

Classic[edit]

The classic Bejeweled gameplay mode from previous installments of the game. All players have to do is continuously match rows containing three or more gems by swapping one gem with its adjacent counterpart. The game ends when there are no more possible moves.[4][5]

Zen[edit]

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One of the new additions (similar to Bejeweled 2's Endless Mode), where players match gems without an end, as calming music and positive affirmations play in the background. Players can continue playing this mode endlessly as the replacement gems in the game are randomly generated in a way such that there is always one or more moves for the player. There is also a special breath modulation mode which features a tracking line which moves back and forth, it produces several breathing patterns which players are encouraged to match. The overall objective of this is to slow the breathing rate of the player so as to allow the player to calm down and de-stress. This mode was created by PopCap in conjunction with scientists which uses biofeedback to help players relax. The Zen Mode also includes a wide variety of aural tones which include tones which are outside the range of human hearing. One tone is played into one ear, while a different tone is played into the other so as to trick the brain into hearing a different frequency. This is done in order to facilitate meditation as well as induce brain waves which are usually associated with deep sleep or dreaming. The scientific efficacy of this has not been established and has been referred to as fringe science.[5][6]
Lightning Mode follows the elements of Bejeweled Blitz.

Lightning[edit]

The game's time trial mode where players have to get as many points as possible within one minute. Players can extend their playing time by lining up special Time gems, which are then added to the Time Extension tank. Also, players can create chains at a fast pace to gain a 'Blazing Speed bonus'.[4] As the game progresses, the Multiplier will increase by one and the music increases in tempo. The mode is similar to that of Bejeweled Blitz's gameplay.[5] In the HTML5 version of the game, it is called Speed.

Quest[edit]

A series of forty puzzles and eleven mini-games[3] which include rescuing special butterfly gems, digging through diamond mines, battling ice storms, and more. These puzzles are unique and each one has an objective other than the ones in the standard Bejeweled gameplay.[4][5]

Time Bomb[edit]

This mode features bomb gems with timers on them (60 seconds at first, and later 45 seconds, 30 seconds and 15 seconds). The bomb gems must be matched before the timers on them run out or else they will explode, ending the game. Players can also create chains at a fast pace to gain a 'Blazing Speed bonus'. This mode is exclusive to the Chinese version of the game.

Match Bomb[edit]

This mode features bomb gems with counters on them (20 at first, and later 15, 10 and 5). With each move made, the counters on the bomb gems go down by 1. If a bomb gem is not matched before the counter on it goes down to 0, it will explode, ending the game. This mode is exclusive to the Chinese version of the game.

Secret modes[edit]

The game features secret modes that aren't initially available to the player. These modes have specific requirements to meet in order to unlock them.[5]

Butterflies[edit]

This mode features 'butterflies' that start at the bottom and move up one space every turn. These butterflies can be swapped and form matches just like normal gems and appear in the same variety of colors. A butterfly is collected when it is either matched with other like-colored gems or detonated by a special gem. A counter to the left of the board keeps track of the number of butterflies collected. While there is no bonus awarded for this number (the final score is calculated solely on the value of the matches made during the game), the points awarded for removing butterflies from the board increase as more are collected. After each move, one or more additional butterflies will appear on the bottom row, replacing whatever gem(s) were present there before. Clearing spaces below a butterfly will drop it down the board, and clearing the space directly above a butterfly will prevent it from moving up the board on that turn. The aim is to score as many points as possible before one of the butterflies reaches the top and moves off the board into the clutches of a waiting spider, ending the game. Reaching level 5 in Zen Mode will unlock this mode.[5]

Diamond Mine[edit]

This mode features mining for gold, treasures and crystals. Dirt and rock squares appear in the bottom five rows of the board, and a line appears between the sixth and seventh rows of the board. A dirt square is cleared when one of the gems immediately adjacent to it is matched or detonated. Rock squares are cleared similarly but require multiple matches or detonation by a special gem. Extremely hard rock can only be removed by detonation. Points are earned by clearing squares with treasures or precious metals. The game starts with a time limit of ninety seconds. Clearing all the earth above the line will add thirty seconds to the timer while clearing all the earth on the board will add ninety seconds. After the time bonus is awarded, any remaining earth moves up the screen until the top of it reaches the fifth row, and new earth appears at the bottom to simulate digging deeper into the ground. Existing gems in the upper rows are pushed off the top of the board when this happens. A depth indicator increases by ten meters for each line of new earth added to the bottom. Digging deeper yields higher value treasure but also more of the more difficult to remove rock squares. The game ends when time runs out, which breaks the digging machine. Finishing four minigames in Quest mode unlocks this mode.[5] This is the most popular mode in Bejeweled 3.

Ice Storm[edit]

This mode features rising columns of ice that extrude from the bottom of the screen upwards. The aim of this mode is to stop the ice columns from reaching the top of the board, which freezes the game board, ending the game. Making matches above or below ice columns decreases their height, and making a vertical match will shatter that ice column completely. As matches are made, a meter fills up, and every time it is filled, the scoring multiplier increases by one and all ice columns are pushed down. Once an ice column has reached the top, a skull sign appears over it and a secondary ice column rises up. Once this hits the top, the skull turns red and the gems start shaking. If the ice column isn't lowered down after a few seconds, the board freezes and the game ends. If the player stays in the game for seven and a half minutes, then it will go to sudden death. That means the secondary ice column will hit the top immediately after the primary reached the top. Earning 100,000 points in Lightning mode will unlock this mode.[5] In the Chinese version of the game, players can create chains at a fast pace to gain a 'Blazing Speed bonus'.

Poker[edit]

Free
This mode features poker-style gameplay. There is a pack of cards alongside the gameboard, along with a score table. Every time a match is made, a card is turned over with its gem on it. After five moves, the resulting 'hand' is evaluated and its value is added to the running score. For example, five gems of the same color would be the best hand, a 'flush'. Making a move where both swapped gems make a match will produce a card with both the selected gem and a smaller gem of the secondary matched color. This card can represent either of the two gems, and the game automatically selects whichever one produces the better hand. Matching a Flame Gem or a Star Gem will increase the score for that hand, and matching a hypercube produces a wildcard that adjusts itself to produce the best possible outcome. Every so often, a skull appears on the lowest value 'unlocked' outcome, locking it out.[5] In order to guarantee the player's ability to play another hand, the player must make a hand that matches one of the 'unlocked' outcomes. If the player matches a 'locked' outcome, a Skull/Luck Coin is flipped with a 50% chance of ending the game. The players can remove one skull and thus 'unlock' the highest level outcome by filling up a meter that increases according to the value of the hand made, with better hands filling it up more. Skulls will appear more often as the game progresses. Reaching level 5 in Classic mode will unlock this mode.[5]

Development[edit]

Bejeweled 3's game trailer appeared on its YouTube channel in October 2010,[7] followed by its announcement by PopCap Games in November 1, regarding the game's development and release date.[2]

Bejeweled download full version free

Jason Kapalka, co-founder and chief creative officer at PopCap and co-creator of Bejeweled, said: 'The challenge in creating a new version of Bejeweled is to innovate and keep it fresh and exciting without losing touch with the gameplay that millions of people love. So we're very careful when we make changes to the core game, which is why it can take so long! [...] We've worked hard to make sure Bejeweled 3 retains the classic appeal of the earlier games while bringing a host of exciting new features to the table'.

PopCap considered premiering the game's Zen Mode as a tool to help people to quit smoking, where the player would be given hints during the gameplay on how to deal with their addiction. However, PopCap eventually decided to remove the feature, because if the game discussed smoking its ESRB rating would claim it contained 'tobacco use'. The references to smoking were replaced with a more general 'bad habits' section.[6]

Bejeweled Classic For Windows 10

The mobile version of Bejeweled 3, Bejeweled Classic was updated periodically between the original release of the game and 2018.

Release[edit]

Free Online Mahjong

Bejeweled 3 became available in retail and online on December 7, 2010, on PopCap Games and their exclusive partners. The online version runs on Adobe Flash Player. On the online version, many options and features are removed (such as the ability to enter names on the menu). Only the Classic mode is playable, and trying to select one of the other modes will display a popup asking the player to buy the full version of the game. Because of this, the 'Records' gem on the title screen was replaced with a 'Buy Now!' gem, and clicking it would open a website where the player could buy the game (this no longer works).[3] The Adobe Flash version was replaced with an HTML5 version with the title Bejeweled. This version features a new title screen background, and the game modes have been moved to the title screen instead of being on a separate screen. Classic and Lightning are the only game modes shown on this version, and Lightning mode was renamed to Speed mode. It also features more options, and does not advertise Bejeweled 3. Because of this, the 'Classic' and 'Speed' gems were added in place of the 'Options' and 'Buy Now!' gems, and the 'Records' gem was added in place of the 'Play' gem. The options were also moved to a 'Menu' button in the bottom left corner of the screen. Compared to the international releases, the Chinese release added two new game modes (Time Bomb and Match Bomb), made the Blazing Speed bonus easier to activate (it requires 15 matches to activate in the international release, and only 9 matches to activate in the Chinese release), and made the Blazing Speed bonus usable in Ice Storm mode. However, while the international releases allow a 16:9 aspect ratio (widescreen), the Chinese release only allows a 4:3 aspect ratio (fullscreen). The Chinese release of the game has been unofficially nicknamed Bejeweled 3 Plus. Bejeweled 3 was released on October 19, 2011 for PlayStation 3, Xbox 360, and Nintendo DS. The Xbox 360 retail version also includes Bejeweled Blitz LIVE, and the PlayStation 3 retail version also includes Zuma and Feeding Frenzy 2. The game was released for Windows Phone 8 as an Xbox Live title, but with the name Bejeweled Live + and as a timed Nokia exclusive (Nokia Lumia phones only) in February 18, 2013.[8] A Windows 8 version of Bejeweled Live was released on the Windows Store, featuring Classic, Butterflies, and Diamond Mine modes.

PopCap released the game also for iOS based on Bejeweled 3 with the title Bejeweled in December 2011. It originally contained only three game modes: Classic, Zen, and Diamond Mine, however future updates to the app added Butterflies, Lightning, Poker and Ice Storm to the game.[9] In 2015, the app was renamed Bejeweled Classic. An iPad version of the game, Bejeweled Classic HD (originally Bejeweled HD) was released in 2012. Exclusive features to these versions include exclusive badges and Boosts, which can help the player during gameplay. Boosts can be obtained by watching advertisements or can be purchased in the form of microtransactions.

The Xbox 360 version of Bejeweled 3 is playable on Xbox One through the Backwards Compatibility Program, and was one of the first games to be selected at launch. As part of Xbox Series X/S being able to play all Xbox One games, including backwards compatibility games, Bejeweled 3 is playable on the Xbox Series X/S. It was available on the EA Play subscription service.[10]

References[edit]

  1. ^'Bejeweled 3 Will Dazzle PSN This Year'. Playstationlifestyle.net. June 21, 2011. Archived from the original on June 23, 2011. Retrieved March 7, 2017.
  2. ^ abcBrian Crecente (November 1, 2010). 'Bejeweled 3 Brings Poker, Ice Storm to Addictive Matching Game This December'. Kotaku. Gawker Media. Archived from the original on November 4, 2010. Retrieved November 1, 2010.
  3. ^ abcGames.com (October 29, 2010). 'Bejeweled 3 arrives online, in stores on December 7'. Games.com. Archived from the original on November 4, 2010. Retrieved October 29, 2010.
  4. ^ abcPopCap Games Staff. 'Bejeweled 3 Features - Official Site'. PopCap Games. Archived from the original on November 4, 2010. Retrieved November 2, 2010.
  5. ^ abcdefghij'Bejeweled 3 Readme'. PopCap. PopCap. December 7, 2010. Archived from the original on December 19, 2010. Retrieved December 10, 2010.
  6. ^ abMike Fahey (November 1, 2010). 'Bejeweled 3's Zen Mode Will Put You In A Trance'. Kotaku. Gawker Media. Archived from the original on November 4, 2010. Retrieved November 2, 2010.
  7. ^PopCap Games (October 29, 2010). 'Bejeweled 3 Game Trailer'. YouTube. Archived from the original on November 5, 2010. Retrieved October 29, 2010.
  8. ^'Nokia and PopCap team up for Bejeweled LIVE+ exclusively for Lumia users | Windows Central'. Wpcentral.com. February 18, 2013. Retrieved March 7, 2017.
  9. ^'Bejeweled Classic on the App Store'. Itunes.apple.com. Archived from the original on January 28, 2017. Retrieved March 7, 2017.
  10. ^Arts, Electronic. 'Bejeweled 3'. Electronic Arts Inc. Retrieved March 16, 2021.

External links[edit]

Bejeweled 3 Pc Game

  • Bejeweled 3 homepage (archived)

Free Bejeweled 3

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